The Use Of Game Technologies In Career Guidance With Senior Pupils
Keywords: Game technology, career guidance, profession, engineer, school
Article no: 430
Pages 3235-3241
Keywords: Game technology, career guidance, profession, engineer, school
Article no: 430
Pages 3235-3241
Keywords: Distributed leadership, student self-determination, school Olympic Games, school sports work, social partnership, and project
Article no: 51
Pages 396-402
Keywords: Communication campaigns, “Game of Thrones”, mediaculture, transmedia.
Article no: 158
Pages 1366-1374
Keywords: Gamification, game-based-learning, Romanian language and literature
Article no: 240
Pages 1948-1954
Keywords: Physical-education class; non-formal motor-actuating games; development of the pupils’ personality traits
Article no: 66
Pages 542-551
Keywords: History Education; Children; Digital Media; Serious Games; Mobile Games
Article no: 123
Pages 1000-1007
Keywords: Semantic structures, game-dependent students, goals, motives.
Article no: 67
Pages 614-620
Keywords: Curriculum design, game-based learning, gamification
Article no: 236
Pages 1918-1922
Keywords: Game theory, compromise solution, model, economic competition, social network
Article no: 190
Pages 1702-1710
Keywords: Educational environment, educational process, finance, financial game, financial literacy
Article no: 198
Pages 1563-1570
Keywords: Language game, humour, precedence, journalism
Article no: 27
Pages 220-229
Keywords: Childhood, the game, the pandemic period
Article no: 23
Pages 226-232
Keywords: Olympic sport, public sport participation, Olympic Games, performance, physical activity
Article no: 65
Pages 528-532
Keywords: Olympic Games, improvisation, mental training
Article no: 39
Pages 307-315
Keywords: Educational game, game-based learning, gamification, mathematics education, web-game
Article no: 31
Pages 273-280
Keywords: Complex construct of self-confidence, сonscious leadership, essential skills, internal mental processes, self-leadership, transformation psychological games
Article no: 18
Pages 145-152
Keywords: Business game, educational environment, learning
Article no: 43
Pages 361-367
Keywords: Preschooler, will, arbitrariness, activity, outdoor games, motor-game activity
Article no: 62
Pages 463-469
Keywords: Classification, computer games, entertainment, the English language, video games
Article no: 18
Pages 179-185
Keywords: Personal resource, deviant behavior, obsession with computer games
Article no: 2
Pages 8-14
Keywords: Teenagers, addiction, personal features, multiplayer online role-playing games.
Article no: 26
Pages 201-208
Keywords: New childhood, education, games, computer technology
Article no: 78
Pages 669-676
Keywords: Business game, game, game-based learning, learning game, paper-based game, serious game.
Article no: 2
Pages 13-22
Keywords: Social media, death groups, Russian teenage and youth, subculture, suicide culture, suicidal games
Article no: 23
Pages 209-221
Keywords: Anterior cruciate ligament, accelerated rehabilitation, football players, specific football exercises, range of motion
Article no: 8
Pages 66-79
Keywords: Sport, tennis game, preschool child, psychomotor development, education
Article no: 7
Pages 61-68
Keywords: Men’s Artistic Gymnastics, athletic performance, Olympic Games.
Article no: 43
Pages 325-331
Keywords: Gamification, higher school, education, match-game with boss, boss fight
Article no: 8
Pages 61-69
Keywords: Educational games, elementary education, game attributes, gamified learning
Article no: 52
Pages 547-559
Keywords: Bilingualism and multilingualism, ethno cultural education; the triangle of mutual safety integration; intercultural communicative competence, game technology; the preschool childs calendar portfolio; self-actualization
Article no: 16
Pages 96-102
Keywords: An extra cultural unit, agon principle, linguia socio cultural approach, game situation, artistic component, competition, foreign language learning, use, world culture values, humanistic orientation
Article no: 35
Pages 216-222
Keywords: Leisure time, children’s prose, intra-literary synthesis, art synthesis, game, psychological training, fairytale, fantasy, humor
Article no: 43
Pages 270-276
Keywords: Sports; innovation; Olympic Games; TV broadcasting
Article no: 10
Pages 66-73
Keywords: Scientific education; mathematical education; STEM education; playful learning; world board games; non-formal education
Article no: 19
Pages 178-191
Keywords: Intrinsic motivation, affective domains, ICT, ECE, game based application
Article no: 70
Pages 735-741
Keywords: Quality of life, health, sports, sport games, efficiency
Article no: 22
Pages 158-162
Keywords: Card games, Cartedinal, observation protocols, pilot study
Article no: 71
Pages 796-804
Keywords: Intercultural communication, mobile learning, online game, PUBG, speaking skills
Article no: 74
Pages 829-836
Keywords: Digital games, instruction, metacognitive reading strategies, primary school, reading attitude, technology
Article no: 62
Pages 677-685
Keywords: : Children, design activity, digital games, gamification, learning approach
Article no: 32
Pages 399-411
Keywords: Сareer guidance, browser game, hurwitz criterion
Article no: 28
Pages 235-240
Keywords: Education, education for life, physical education, dynamic games
Article no: 7
Pages 56-66
Keywords: Art game, serious game, aesthetics of digital games
Article no: 20
Pages 220-228