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Found 36 result(s).
Original Article

Involvement In Virtual Reality Based Game Learning

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Digital Game Design Activity: Implementing Gamification With Children In The Classroom

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Personal Resource as a Factor of Deviant Behavior Prevention Among Students of Digital Generation

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Suicidal Behavior: Communicative Markers In Social Media

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Using Educational And Non-Educational Video Games At English Lessons

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Organization Of Mass Sports Work Of A Comprehensive School Through Distributed Leadership

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Digital Technology Dimensions From The Perspective Of Socio-Emotional Development At School Children

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Sports Games As Effective Means Of Human Adaptation To Modern Living Conditions

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Game Principle As A Factor In Generating Managerial Initiatives

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Serious Games As A Recruitment Tool In Educational Projects

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Self-Confidence As A Part Of Concious Leadership In Pedagogical Communities

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Play in Scientific and Mathematical Non-Formal Education. Bagh Chal, a Tigers-and-Goats Game

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Yakut Experience Of Reviving The Cultural Tradition In The Field Of Ethnosports

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The Using Of Logical-Mathematical Game In The Pre-School Educational Activities In Romania

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Personality Features Of Teenagers With Addicted On Multipllayer Online Role-Plaing Games

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Evaluation Of The Influence Of Olympic Legacy On Tourist Destination Development

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Opinions On Education And Children’s Education For Life Through Physical Education Means

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Chechen Traditional Game Culture: Gender Aspect

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Methodology Of Teaching Physical Education By Implementing The Game And Competition Method

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Manifestation Of Arbitrariness In The Motor Activity Of 5-7-Year-Old Children

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Senior Students’ Innovation And Creativity And Their Involvement In Mmorpg

Original Article

Development And Evaluation Of The Pupils’ Personality Traits, In The Physical-Education Lesson