European Proceedings Logo
Displaying 43 articles of 43 total result(s).
Original Article

Senior Students’ Innovation And Creativity And Their Involvement In Mmorpg

Original Article

National Games And Methods Of Intellectual Development In Education: Ethnocultural Aspect

Original Article

Serious Games As A Recruitment Tool In Educational Projects

Original Article

Chechen Traditional Game Culture: Gender Aspect

Original Article

Improvisational Theatrical Activities On The School Inclusion Process Of Children With Asd

Original Article

The Using Of Logical-Mathematical Game In The Pre-School Educational Activities In Romania

Original Article

Carrying Out The Instructive-Educational Activities For Optimal Integration Of Preschoolers

Original Article

Game Principle As A Factor In Generating Managerial Initiatives

Original Article

Yakut Experience Of Reviving The Cultural Tradition In The Field Of Ethnosports

Original Article

Organization Of Mass Sports Work Of A Comprehensive School Through Distributed Leadership

Original Article

Development And Evaluation Of The Pupils’ Personality Traits, In The Physical-Education Lesson

Original Article

Self-Confidence As A Part Of Concious Leadership In Pedagogical Communities

Original Article

Manifestation Of Arbitrariness In The Motor Activity Of 5-7-Year-Old Children

Original Article

Using Educational And Non-Educational Video Games At English Lessons

Original Article

Personal Resource as a Factor of Deviant Behavior Prevention Among Students of Digital Generation

Original Article

Personality Features Of Teenagers With Addicted On Multipllayer Online Role-Plaing Games

Original Article

Suicidal Behavior: Communicative Markers In Social Media

Original Article

Gamification Elements For Sustainability Learning: A Scoping Review

Original Article

Play in Scientific and Mathematical Non-Formal Education. Bagh Chal, a Tigers-and-Goats Game

Original Article

Sports Games As Effective Means Of Human Adaptation To Modern Living Conditions

Original Article

Teaching Metacognitive Reading Strategies to Primary School Students Through Digital Games

Original Article

Digital Game Design Activity: Implementing Gamification With Children In The Classroom