Modalities of Using the Information Provided by the Statistical Program Click and Scout for Improving the Outside Hitters’ Service Efficiency in Volleyball Game

Abstract

The research aims to create and structure the sports training schedule, depending on the information provided by the program Click & Scout, in order to improve the learning process in volleyball. The research purpose is to use the statistical information from the software Click and Scout during a volleyball game or over a longer period, which may facilitate the provision of technical and tactical information about the outside hitters’ service efficiency. The research was conducted over a 4-month period (December 2013 - April 2014), along the second phase of the National Volleyball Championship. The two complexes of exercises were used on all players of the team, but we monitored only the player T.R., and they took place in the two morning workouts designed for service-receive, with a view to improve the statistical parameters of service between the first and the second phase of the championship. Findings and results for service/percentage: -Efficiency: in the first phase, average efficiency was 33%, and in the second phase, 45%; -Errors: in the first phase, the percentage of errors was 3%, and 6% in the second phase; -Positive: the percentage of positive points in the first phase was 26%, and in the second phase, 18%; -Perfect: in the first phase 3%, and 8% in the second phase. In conclusion, the results achieved for efficiency in the first phase (33%) compared to the second phase (45%) confirm our research hypothesis, and the two complexes of exercises bring something new from this point of view.

Keywords: Volleyball, statistic, receive, service

1. Introduction

The development of contemporary society generates unprecedented quantitative and qualitative

growth in all areas, including that of sports performance. Direct preparation for competition entails

setting performance objectives in training, which leads to maximizing the capacity of mobilization of

the biological, psychological and motor potential of the athletes (Teodorescu, 2009a: 7).

Sports performance can be framed into the category of motor performance and defined as a result

obtained under competition conditions, leading to the establishment of criteria which distinguish the

competitive activity from the non-competitive activity (Teodorescu, 2009b: 15).

The level reached today by the development of sports practice, like any activity with

interdisciplinary features, should be subject to permanent dynamic alerts, leaving away some

techniques and means which do not correspond any longer to current requirements for high

performance (Simion, Mihăilă, & Stănculescu, 2011: 118).

Volleyball has a wide range of game actions, from the simplest to the most complex ones. This

requires the players to continue training and persevering, and the coaches to stage the teaching-learning

process sequence, which gives this game a touch of increased subtlety.

Volleyball has become one of the most practiced sports in the world. The game of volleyball

requires expertise in several physical fitness and performance areas, and often depends on the

individual’s ability to jump at very high-level parameters.

The nature of volleyball must be understood before beginning to analyse systems, theories, tactics

and coaching methods in this sport. Volleyball has many characteristics which are unique unto

themselves, and the coach must immerse into the nature of the game so that he/she can better adapt to

the particular strategies and tactics for successful play (FIVB Coaches Manual, 2011).

The game of volleyball should proceed from simple to complex techniques, tactics and strategies.

Diggers must learn the basic dig before working on the diving dig, the sprawling dig and so on. The

principle of simple to complex progression definitely applies to teams wishing to employ a fast-tempo

offense. Setters and hitters must become adept of running traditional higher plays and must develop

excellent ball control skills before trying to improve the skills required to play the fast-tempo offense

(USA Volleyball, 2009: 181).

Volleyball is a rebound sport because there is no possession of the ball by the players, with the

exception of serving. The coach must constantly be concerned with training players to be in position to

return the ball. The coach must be concerned with contact points on the players’ bodies and players’

positions to most efficiently return the ball. In most other games, athletes possess the ball and run while

holding it. They compensate for poor body position by the act of possession. Strength overcomes poor

movement skills. In volleyball, we must work very hard to position our bodies correctly before

returning the ball (Szabo, 2015: 321).

Most ball contact in volleyball is intermediate because there is no final contact, therefore ball

control is essential. Cooperation and teamwork are vital. Once the ball is put into play, only the final

attack counts. Because success depends on the interrelationship and cooperation between players, these

qualities dominate coaching strategy and tactical theory. And because of the overwhelming number of

intermediate contacts, the term “ball control” dominates coaching thought (Szabo, 2015: 321).

This means that volleyball is dominated by the idea that players must be equally adept in all phases

of the game. A team with six starting players equal in all respects has been a goal for many years. The

exception constitutes the position of LIBERO, who can play only on positions 1, 6, 5 and with no right

of service. His basic function is the proper reception of a service as well as organization and

enforcement of defence. The coach must use rules effectively to train his players to be familiar with all

areas of the court, to be equally comfortable in the front row as well as the back. In the learning phase,

the rotation concept is perhaps the most dominant rule with which young players must become

familiar. Another element that rotation dictates to volleyball has to do with coaching adaptations in

practice. We believe that since the universal player is ‘the ideal’, we must spend time training players

in all volleyball skills. This becomes virtually an impossibility in real-world situations. There simply

are not enough hours in the day to train all players equally well in all volleyball skills. The coach’s

role, relative to rotation, is to work within the rules to build in specialization and overcome the idea of

the universal player. This is consistent with all sports for achieving success. Greater specialization

always equals greater success (FIVB Coaches Manual, 2011).

1.1. The statistical software Click and Scout

Click and Scout is the new statistical software for Indoor and Beach Volleyball that allows using

touch screen devices at their maximum potential; it can also be used on PC and laptop and runs with

Windows, Windows Tablet and Mac OS (Data Project, 2014).

With Click and Scout you simply need to touch the court on the screen to scout the serve, reception,

attack and block from the first to the last point. If you do not have a touchscreen device you can do so

by using the mouse. The appealing and user friendly interface is one of the main points of Click and

Scout as it was developed to us directly on the bench (Data Project, 2014).

At every point, the receiving team will position its players on the screen according to the usual

standard schemes in order to immediately reproduce the situation on court. This allows the scout man

to scout regardless of the player’s number, because the direction of the serve corresponds to the

position of the receiver on court. Needless to say the scouting code can be modified at all times to stay

in line with the complete versatile philosophy of the company (Data Project, 2014).

The possibility to analyse the match in real time is what we define the finishing touch to Click and

Scout! You can call a time-out and replay the serve directions of the other team to your team or you

can focus on the attack directions in a specific rotation. Click and Scout is designed to be the most

effective statistical tool used in real time for the non-professional users or for a professional coach that

simply wants a quick scout. This is the reason why Click and Scout is placed right next to Data Volley.

They share philosophy and compatibility, but Click and Scout is not here to take Data Volley’s place

(Data Project, 2014).

2. Materials and methods

The aim of the research consists in using the statistical information offered by the software Click

and Scout during a volleyball game or over a longer period, which may facilitate the provision of

technical and tactical information about the outside hitters’ service efficiency.

2.1. Participants

The research was carried out over a period of 4 months (December 2013-April 2014), along the

second phase of the National Volleyball Championship. The two complexes of exercises were used on

all players of the team, but we monitored only the player T.R., and they took place in the two morning

workouts designed for service-receive, with a view to improve the statistical parameters of service

between the first and the second phase of the championship.

2.2. Procedure

We used the following drills with all team, in order to improve the efficiency of service for the

player T.R. in the second part of the National Volleyball Championship 2013-2014:

To establish good communication between the three passers (left back, right back and

middle front) and generate sufficient ball control to successfully pass, set and attack while using the

middle front as the only attacker.

10.

Position one middle player, left back, right back and setter on each side of the net.

Servers on each side alternative will put the ball into play. The server must serve so that the middle

player, left back or right back is required to pass. The setter is required to set only the middle front

player. The middle front tries to reach 10 points before the opposing middle front player gets 10 points.

The middle front who is not hitting is allowed to block and receives one point for each successful

termination of the ball with a block. Player T.R. was used only for service.

When passers cannot pass well enough to allow the setter to set

the middle attacker, have the setter to set either the left or right back out of the back row to assure a

pass-set-hit repetition.

To pass well enough to enable the front row setter to attack on second contact.

12.

Servers alternate serving to four-player U serve-receive pattern. The ball is passed and

attacked by the setter if the pass is to target and high enough for the setter to attack. Servers alternate

serving for the first three minutes, then change to a single side, continuously serving to give one setter

the chance to terminate three balls in a row off the pass. If the setter does not successfully terminate on

the second contact, the server on the other side initiates serve. Player T.R. was used only for service.

The setter can also set rather than attack the pass that is to the target and high enough to

attack.

The setter might attempt to attack the second contact when the

pass is not high enough or closer enough to the target to allow success. Work with the setter to know

how close the ball needs to be to the target and how high a pass would need to be to warrant attempting

attacking the second ball.

3. Results

Statistical data are provided by the software Click and Scout.

In the table and the two figures below, we can see the service parameters between the first part and

the second part of the championship:

Figure 1: Service parameters
Service parameters
See Full Size >
Figure 2: Service percentage
Service percentage
See Full Size >
  • Efficiency: in the first phase of the championship, average efficiency was 33%, and in the second phase, 45%;
  • Errors: in the first phase of the championship, the percentage of errors was 3%, and 6% in the second phase;
  • Positive: the percentage of positive points in the first phase was 26%, and in the second phase, 18%;
  • Perfect: in the first phase of the championship, the percentage was 3%, and 8% in the second phase.
Figure 3: Total service
Total service
See Full Size >
  • Total: in the first phase of the championship, the total was 119, and in the second phase, 154;
  • Errors: in the first phase of the championship, the errors were 31, and 10 in the second phase;
  • Positive: the total of positive points in the first phase was 31, and in the second phase, 28;
  • Perfect: 3 in the first phase of the championship, and 12 in the second phase.

4. Discussions and conclusions

The results achieved for efficiency in the first phase (33%) compared to the second phase (45%)

confirm our research hypothesis, and the two complexes of exercises bring something new from this

point of view.

The implementation of complex information systems leads to a considerable increase in the

possibilities of using information technology in the game of volleyball. But more than that, they create

a vast working space for interdisciplinary collaboration between specialists in sports performance and

computer professionals.

Development of computer-based models in the game of volleyball and beyond is done by converting

the actual behaviour (the game) into a computerized pattern of behaviour consisting of a system of

objective data that lend themselves to statistical computation.

Having regard to the objective data provided by the statistical program Click and Scout, the coach

takes up the role in decision-making during the preparation and the match, by facilitating analyses and

optimal variants of choice in order to achieve victory.

Acknowledgements

This paper is made and published under the aegis of the Research Institute for Quality of Life, Romanian Academy as a part of program co-funded by the European Union within the Operational Sectoral Program of Human Resources Development through the project for Pluri- and interdisciplinarity in doctoral and post-doctoral programs, Project Code: POSDRU/159/1.5/S/141086.

References

  • Data Project. (2014). Retrieved from http://www.dataproject.com/US/en/Volleyball FIVB Coaches Manual. (2011). Retrieved from http://www.fivb.org/en/technical-coach/document/coachmanual/english/ Simion, G., Mihăilă, I., & Stănculescu G. (2011). Antrenament sportiv: concept sistemic. Constanța: Ovidius University Presss.

  • Szabo D. A. (2015). Study on improving the service unforced errors in volleyball game by using a statistical software. Rethinking Education by Leveranging the eLearning Pillar of the Digital Agenda for Europe (Vol. 3, pp. 320-326). Bucharest: Carol I NDU Publishing House.

  • Teodorescu, S. (2009). Antrenament și competiție. Buzău: ALPHA MDN.

  • Teodorescu, S. (2009). Periodizare și planificare în sportul de performanță. Buzău: ALPHA MDN. USA Volleyball. (2009). Volleyball Systems and Strategies. Champaign, IL: Human Kinet

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Publication Date

10 June 2016

eBook ISBN

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Cite this article as:

Szabo, D. A. (2016). Modalities of Using the Information Provided by the Statistical Program Click and Scout for Improving the Outside Hitters’ Service Efficiency in Volleyball Game. In V. Grigore, M. Stanescu, & M. Paunescu (Eds.), Physical Education, Sport and Kinetotherapy - ICPESK 2015, vol 11. European Proceedings of Social and Behavioural Sciences (pp. 341-347). Future Academy. https://doi.org/10.15405/epsbs.2016.06.47