Methodological tools |
Description and features of the digital educational space |
Creation of a redundant digital educational environment |
Virtual and augmented reality, digital platforms, events, workshops, master classes, startups, practical and design workshops that create a system of professional guidelines and demonstrate a general map of digital professional competencies |
Creation of individual educationaltrajectories |
Individual support in developing an educational route in the professional pedagogical digital educational environment (learning goals in the context of digital transformation, resources, reflection of movement in the training program) |
Gamification of educational courses and local parts of the educational process |
Creation of a digital gaming educational space, including educational game tasks that stimulate subjective activity and motivation. While keeping the content of educational activity unchanged, gamification radically transforms the way it is organized and accompanies the entire educational cycle. |
Organization and maintenance of digital networking |
Provides the opportunity for active and remote involvement in real production processes, participation in the discussion and analysis of emerging professional situations, development of team decisions, implementation of collective projects. |
Blended learning technologies |
The combination of traditional forms of classroom education with elements of the electronic educational environment: webinars , "augmented reality" technologies, "inverted classroom", etc. |
Organization of project activities and network projects |
It is carried out by a spatially distributed team using network tools and resources of the digital educational environment. |
Interactive mapping (personality-resource, event-resource) |
It allows you to summarize the directions of the individual educational route, the space of self-determination and goals, educational resources and the digital environment. |
Educational navigation |
The system of methods and means of movement of the subject from one point of the digital educational space to another along the trajectories, due to the nature of cognitive tasks and the conditions for its implementation. |
Moderation technologies |
Aimed at managing various types of interaction in a digital educational environment in the course of solving an educational problem |
Information visualization techniques: timeline , Itellect map, scribing , infographics |
They are aimed at presenting information in a convenient and systematic form, ensuring the solution of problem situations in the digital educational space |