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Are You Ready, Student? Assessing Undergraduate Readiness on Gamified Classroom

Table 8:

N Min Max Mean Std. Deviation
Gamification can help create more engaging experiences for students 50 3 5 4.16 0.681
Gamification can make learning more rewarding 50 3 5 4.30 0.614
Gamification can result in higher completion rates for tutorial and assignment 50 2 5 4.14 0.808
Gamification can improve student performance 50 2 5 4.14 0.729
Gamification can increase student participation in class 50 3 5 4.52 0.614
Gamification can improve learning process 50 3 5 4.24 0.625
I find gamified classroom is more effective than traditional in-class delivery. 50 2 5 4.24 0.797
An advantage of gamified classroom includes greater flexibility in arranging student class activities. 50 3 5 4.28 0.640
UNITEN have good facilities to provide gamified classroom 50 1 5 3.40 1.107
I am ready to learn using gamification 50 2 5 4.20 0.700
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