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Are You Ready, Student? Assessing Undergraduate Readiness on Gamified Classroom

Table 5:

Frequency Percent Valid Percent Cumulative Percent
Valid Both computer and mobile phone 22 44.0 44.0 44.0
Play games on computer 1 2.0 2.0 46.0
Play games on mobile phone 27 54.0 54.0 100.0
Total 50 100.0 100.0
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