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The Using Of Logical-Mathematical Game In The Pre-School Educational Activities In Romania

Table 1:

Experiential domain Respondents (%) Examples of activities
Man and Society Domain 60% Practical activities: House, Train, Beads for girls, Sit me on my place, Make wild animals masks, Rocket, Hive, Geometric Robot.
Science Domain 20% Environmental Knowledge Activities: Our House, Romanian Tricolor, In the Flower Garden.
Language and Communication Domain 13.3% Language education activities: Giant Radish and Alice in Wonderland
Aesthetic and Creative Domain 6.7% Artistic and skill activities: Colorful train
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