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Gamification Based Performance Evaluation System: A New Model Suggestion

Table 1:

Level Descriptions Example
Game interface design patterns Common, successful interaction design components and design solutions for a known problem in a context, including prototypical implementations Badge, leaderboard, level
Game design patterns and mechanics Commonly reoccurring parts of the design of a game that concern gameplay Time constraint, limited resources, Turns
Game design principles and heuristic method Evaluative guidelines to approach a design problem or analyze a given design solution Enduring play, clear goals, variety of game styles
Game models Conceptual models of the components of games or game experience Mechanics-Dynamics-Aesthetics; challenge, fantasy, curiosity; game design atoms; core lements of gaming experience
Game design methods Game design-specific practices and processes Playtesting, playcentric design, value conscious game design
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