Level |
Descriptions |
Example |
Game interface design patterns |
Common, successful interaction design components and design solutions for a known problem in a context, including prototypical implementations |
Badge, leaderboard, level |
Game design patterns and mechanics |
Commonly reoccurring parts of the design of a game that concern gameplay |
Time constraint, limited resources, Turns |
Game design principles and heuristic method |
Evaluative guidelines to approach a design problem or analyze a given design solution |
Enduring play, clear goals, variety of game styles |
Game models |
Conceptual models of the components of games or game experience |
Mechanics-Dynamics-Aesthetics; challenge, fantasy, curiosity; game design atoms; core lements of gaming experience |
Game design methods |
Game design-specific practices and processes |
Playtesting, playcentric design, value conscious game design |