European Proceedings Logo

Digital Game Design Activity: Implementing Gamification With Children In The Classroom

Table 2:

Step (Duration) Activity content Proposed teaching and learning activity
Induction set (20 minutes) Introduction to digital games authoring tool The teacher introduces several digital games for educational purposes to his/her students.The teacher inquires his/her students about their experiences in playing digital games.The students share their experiences and knowledge in digital games.The teacher relates the learning topic with digital games design activity and states the intended learning objectives after the completion of the teaching and learning process.
Tutorial (45 minutes) Exposure to games development authoring tool and tablet The teacher introduces the interfaces, icons, features, and functions of the games development authoring tool, which are vital in the design process.The teacher provides some examples of or demonstrates the correct use of the authoring tool using a tablet in developing a digital games design.The students explore the use of the authoring tool using the tablet.
Activity (60 minutes) Digital games design activity The teacher divides the students into small groups and assign each group with a task to produce an educational game based on a learning topic.The students in each group perform brainstorming to find the appropriate design. The students are designated with specific roles in carrying out the design process. The teacher acts as a facilitator to monitor the activity performed by the students throughout the whole session. The teacher will also help students who face technical problems related to the authoring tool and tablet.
Evaluation (10 minutes for each group) Presentation of the digital games design output The members of each group present their digital games design output to their teacher and friends. The students ask questions, exchange ideas, and provide suggestions to further improve their designs. The teacher provides constructive comments, recommendations, and distributes the marks of their designs based on a rubric or a checklist. The students exchange their designs with others and test such designs accordingly.
Close (20 minutes) Reflection The teacher summarizes the learning outcomes based on the digital games design activity performed.The students share with friends the learning output achieved after performing the digital games design activity. The teacher commends the efforts made by the students in developing their designs.The teacher encourages and motivates the students by presenting them with token gifts or presents.
< Back to article