Educational Game As A Technology Of Professional Activity Modelling
Table 1:
| Internal Learning Motivation | External Learning Motivation | ||
| group№1 | group№2 | group№1 | group№2 |
| Group mean values | Group mean values | ||
| 29.25 | 27.97 | 64.8 | 58.06 |
| High level (number of subjects %) | High level (number of subjects %) | ||
| 10.7% | 16.7% | 33.9% | 33.3% |
| Average level (number of subjects %) | Average level (number of subjects %) | ||
| 35.7% | 35.4% | 33.9% | 35.4% |
| Low level (number of subjects %) | Low level (number of subjects %) | ||
| 53.6% | 47.9% | 32.2% | 31.3% |
