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I-Kalam: A CEFR Based Mobile Gamification App for Arabic Speaking Skills

Table 9: Themes and subthemes of the overall strength of the i-Kalam App (Learning Strategy)

Theme Learning Strategy Frequency Percentage
Sub Theme Gamification 2 13.3%
Motivation 3 20 %
Portable 2 13.3%
Anytime 1 6.7%
Voice imitation 1 6.7%
Repetition 1 6.7%
Self-learning 3 20%
Gradual challenge 1 6.7%
Technology-assisted learning 1 6.7%
Total 15 100%
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