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I-Kalam: A CEFR Based Mobile Gamification App for Arabic Speaking Skills

Table 8: Themes and subthemes of the overall strength of the i-Kalam App

Theme Learning Strategy Content User Interface
Sub Theme Gamification Based on CEFR standards Easy to use
Motivation Easy to use Current learning trends
Portable Assist students in learning speaking skills The recording is clear
Anytime Daily conversations Quick feedback
Voice imitation Concise Simple and attractive face board
Repetition Assists pronunciation User friendly
Self-learning One innovation
Gradual challenge Active learning
Technology-assisted learning Appropriate content
Supports learning
The specific contents of the Malay speakers
Various conversation topics
Meet the needs of students
Suitable for low levels
Compact
Aim
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