I-Kalam: A CEFR Based Mobile Gamification App for Arabic Speaking Skills
Table 6: Themes (coding) weaknesses of i-Kalam App content
| No | Theme | Number of experts | Per cent frequency |
| 1 | Dialogue | 2 | 14.29 |
| 2 | Word | 2 | 14.29 |
| 3 | Pronunciation | 2 | 14.29 |
| 4 | Sentence arrangement | 2 | 14.29 |
| 5 | Translation | 2 | 14.29 |
| 6 | Exercise | 2 | 14.28 |
| 7 | Choice of questions and answers | 2 | 14.28 |
| Total | 14 | 100% | |
