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I-Kalam: A CEFR Based Mobile Gamification App for Arabic Speaking Skills

Table 5: i-Kalam App contents strength themes

No Themes Number of experts Per cent frequency
1 Learning content based on CEFR standards 4 19.40 %
2 The content is easy to use 2 9.52 %
3 Learning content assists students in learning speaking skills 2 9.52 %
4 Daily conversation 1 4.75 %
5 Concise content 1 4.75 %
6 Assists pronunciation 1 4.75 %
7 One innovation 1 4.75 %
8 Active learning 1 4.75 %
9 Appropriate content 1 4.75 %
10 Supports learning 1 4.75 %
11 The specific contents of the Malay speakers 1 4.75 %
12 Various conversation topics 1 4.75 %
13 Meet the needs of students 1 4.75 %
14 Suitable for low levels 1 4.75 %
15 Compact content 1 4.75 %
16 Targeted content 1 4.75 %
Total 21 100 %
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