Item |
Issue |
D |
N |
A |
SA |
M |
SD |
InterpretationLevel |
C1 |
i-Kalam App learning strategy in stages |
|
110% |
440% |
550% |
4.3 |
0.94 |
High |
C2 |
The i-Kalam learning strategy is self-learning |
|
|
330% |
770% |
4.7 |
0.48 |
High |
C3 |
The training provided can strengthen the speaking skills of users |
|
220% |
330% |
550% |
4.3 |
0.82 |
High |
C4 |
Games provided can test the level of speaking proficiency of the user |
|
220% |
440% |
440% |
4.2 |
0.78 |
High |
C5 |
The audio and voice recording facilities provided in the i-Kalam App help improve users’ speaking skills |
|
110% |
440% |
550% |
4.3 |
0.94 |
High |
C6 |
The approach of gamification elements (scoreboard, points, budges, etc.) in the i-Kalam App can increase the level of motivation in learning |
|
110% |
450% |
540% |
4.4 |
0.69 |
High |
C7 |
Content translation makes it easier for users to understand the learning text. |
|
110% |
330% |
660% |
4.5 |
0.70 |
High |