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I-Kalam: A CEFR Based Mobile Gamification App for Arabic Speaking Skills

Table 3: i-Kalam App usability evaluation

Item Issue D N A SA M SD Interpretation Level
B1 The i-Kalam App prototype learning system is interesting to use 110% 550% 440% 4.3 0.67 High
B2 The i-Kalam App prototype platform is easy to use 330% 440% 330% 4.0 0.81 High
B3 The security system in the application prototype is good 110% 770% 220% 4.0 0.81 High
B4 The use of command language is understandable 550% 550% 4.5 0.52 High
B5 Attractive design/ layout of the i-Kalam App interface 330% 440% 330% 4.0 0.81 High
B6 Ease of navigation makes it easy to browse the i-Kalam App 220% 550% 330% 4.1 0.73 High
B7 The convenience of a voice dictionary makes searching easy 440% 220% 440% 4.0 0.94 High
B8 The type of writing corresponds to the presentation 110% 110% 440% 440% 4.1 0.99 High
B9 The audio provided is clear 110% 110% 330% 550% 4.1 1.28 High
B10 The recorded audio follows the recording 110% 110% 330% 550% 4.2 1.03 High
B11 The scoreboard function in gamification is appropriate 110% 220% 330% 440% 4.0 1.05 High
B12 The point function in gamification is appropriate 110% 110% 440% 440% 4.1 0.99 High
B13 The function of levels in gamification is appropriate 110% 550% 440% 4.3 0.67 High
B14 The function of trophies/ budges in gamification is appropriate 330% 330% 440% 4.1 0.87 High
B15 The time restriction function in the game is appropriate 330% 330% 440% 4.1 0.87 High
B16 The feedback function in the evaluation of the recorded voice is appropriate 110% 220% 330% 440% 4.0 1.05 High
B17 The i-Kalam App works to improve Arabic speaking skills 440% 660% 4.6 0.51 High
B18 The i-Kalam App is an innovation in learning to speak Arabic. 220% 220% 660% 4.4 0.84 High
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