I-Kalam: A CEFR Based Mobile Gamification App for Arabic Speaking Skills
Table 2: Mobile technology theme evaluation
Item | Issue | D | N | A | SA | M | SD | Interpretation Level |
A1 | The mobile technology hardware used in learning i-Kalam speaking skills is suitable | 330% | 770% | 4.7 | 0.48 | High | ||
A2 | Mobile technology is easily adapted to self-directed learning environments | 330% | 770% | 4.7 | 0.48 | High | ||
A3 | Your mobile technology is a concept of learning without boundaries and time limits. | 110% | 990% | 4.9 | 0.31 | High |