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I-Kalam: A CEFR Based Mobile Gamification App for Arabic Speaking Skills

Table 13: Themes, frequency, and percentage of expert views on gamification elements

Theme Frequency Percentage
Very good 1 9.1%
Very interesting 1 9.1%
Attract 2 18.1%
Good 3 27.3%
Appropriate 4 36.4%
Amount 11 100%
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